/*
 * This file is part of Araknemu.
 *
 * Araknemu is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Araknemu is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
 *
 * Copyright (c) 2017-2019 Vincent Quatrevieux
 */

package fr.quatrevieux.araknemu.game.listener.fight.fighter;

import fr.quatrevieux.araknemu.game.fight.Fight;
import fr.quatrevieux.araknemu.game.fight.FightBaseCase;
import fr.quatrevieux.araknemu.game.fight.fighter.player.PlayerFighter;
import fr.quatrevieux.araknemu.game.fight.state.PlacementState;
import fr.quatrevieux.araknemu.game.handler.event.Disconnected;
import fr.quatrevieux.araknemu.network.game.out.game.RemoveSprite;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;

import static org.junit.jupiter.api.Assertions.assertFalse;

class LeaveOnDisconnectTest extends FightBaseCase {
    private Fight fight;
    private PlayerFighter fighter;
    private LeaveOnDisconnect listener;

    @Override
    @BeforeEach
    public void setUp() throws Exception {
        super.setUp();

        fight = createFight();
        fighter = makePlayerFighter(makeSimpleGamePlayer(10));
        fight.state(PlacementState.class).joinTeam(fighter, fight.team(0));

        listener = new LeaveOnDisconnect(fighter);

        requestStack.clear();
    }

    @Test
    void onDisconnect() throws InterruptedException {
        listener.on(new Disconnected());

        assertFalse(fight.fighters().all().contains(fighter));
        requestStack.assertLast(new RemoveSprite(fighter.sprite()));
    }
}
